“Clearly, we didn’t go wide enough with different player segments and we certainly didn’t go deep enough with the game, so we did not bring players along with us, which is a big miss for the development cycle and process of this game. In detailing the company’s plans to fix Battlefield 2042, Miele said player feedback will be key. Xfire’s report claims Miele said fans saw Halo Infinite as “a very polished title whereas Battlefield 2042 contained bugs and wasn’t as polished.” Though DICE worked hard to squish them, it seems the surprise release of Halo Infinite‘s multiplayer drew unfavourable comparisons. The report also claims bugs were a common issue during development. “We ended up with more new variables in development than we have ever experienced before.” Press fire and the enemy will die instantly, even on the other side of the map. Press down the aimbot key and the hack will lock onto the enemy. Once in any match, you’ll see the enemy with our advanced ESP. Staff working from home due to the pandemic was also mentioned as a reason. Setup the BF 2042 aimbot to work with any keyboard key or your mouse. So it was basically putting the game on a new engine”. “The Frostbite version they were on was so old they had to go back & update. Apparently, Chief Studios Officer Laura Miele said on the call the launch “failed to meet the expectations of our players, and also clearly missed our own expectations”.Īs to why, the report claims Miele first cited extensive upgrades to the series’ Frostbite engine. The report claims executives spent twenty minutes discussing the shooter, released back in November. Reports are coming in that EA management is blaming several factors for the poor launch of Battlefield 2042, including the release of Halo Infinite.Īccording to Xfire’s Tom Henderson, company management discussed the game in a quarterly ‘Town Hall’ meeting earlier this week.
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